ABOUT ME

Alec has spent years diving into cross-discipline work in production, software engineering, art, and design, which provides a firm foundation to understanding the views and needs of the team. Alec prioritizes faith and family first, but a passion for creativity and developing experiences keeps him working long hours.
He has been programming for over a decade and founded Alzan Studios, LLC (a virtual reality software company) in 2016. Alec works in the game industry as both an indie developer at Alzan Studios, LLC. and as a AAA software engineer at Blizzard Entertainment. In his free time, Alec prototypes hardware and software projects, mixing additive and subtractive manufacturing to solve real-world problems.

The Big Picture

I'm a self starter, a doer, and a finisher.

Master of Science

Master of Science in Production & Technical Design - Florida Interactive Entertainment Academy.

Ranked #1 Best Video Game College 2020

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Bachelor of Science in Computer Science & Information Technologies - Florida Polytechnic University.

Independent Developer

Founded Alzan Studios, LLC, in 2016. Alzan Studios is an indie game studio and publisher of the Holopoint VR series on SteamVR and Meta Quest.

AAA Software Engineer

Software Engineer in Gameplay, Engine, Core-Tech, and Tooling + Rotational Dev-Ops. Various Projects at Microsoft's Activision, Blizzard, King (ABK)

Maker by Hobby

Experience with additive and subtractive manufacturing, CAD, rapid prototyping, and microcontrollers. Being creative is the best pastime.


Personal workshop includes: FDM & SLA printing, 3-axis CNC (flat-bed), wood lathe, soldering station, resin work station, and other tools.

MY WORK

Contact Me

Alec Maier
ACMaier@AlzanStudios.com

Crafting a Technical Masterpiece

Over a decade of programming experience, mainly in C#. Previously used PHP, SQL, Javascript, C++, C, Lua, Basic, and others. Additional languages can be picked up.


Programming Responsibilities:

  • Understand the development goals and constraints
  • Development of secure and efficient systems
  • Development core systems
  • Development of code tests
  • System integration
  • Object-Oriented and Entity Component design


Technical Design Responsibilities:

  • Understand project goals.
  • Design project pipeline.
  • Work with multiple departments to determine technical constraints and best practices.
  • Layout project framework.
  • Rapid prototype technical design elements
  • Understand the needs of programming, production and art departments.
  • Develop and support development tools
  • Bridge the communication and understanding gap between programming, production, and art departments
  • Take up cross-discipline slack in active sprints

Running a Game Studio

Five years of business ownership.


Responsibilties Include:

  • Understand the audience
  • Develop constraints
  • Product development
  • Maintain and develop partner relations
  • Maintain and develop community relations
  • Marketing opportunity management
  • Financial management

Capturing the Essence of an Idea

Art Abilities:

  • Modeling, rigging, animating, and rendering in Blender 3D
  • Texturing with Substance Painter and Photoshop
  • 2D, Video, Audio and Photo asset authoring in Adobe Creative Cloud (Photoshop, Illustrator, Premiere Pro, Audition, Lightroom)
  • Environmental Set Dressing
  • Photogrammetry with Meshroom and DSLRs
  • Experience with Quixel Megascans
  • Experience with live production systems (OBS Studio, NDI, camera operations)

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